/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.clientpackets;

import java.util.logging.Logger;

import net.sf.l2j.gameserver.handler.IUserCommandHandler;
import net.sf.l2j.gameserver.handler.UserCommandHandler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;

/**
 * This class ...
 * 
 * @version $Revision: 1.1.2.1.2.2 $ $Date: 2005/03/27 15:29:30 $
 */
public class RequestUserCommand extends L2GameClientPacket {
	private static final String _C__AA_REQUESTUSERCOMMAND = "[C] aa RequestUserCommand";
	static Logger _log = Logger.getLogger(RequestUserCommand.class.getName());
	private int _command;

	@Override
	protected void readImpl() {
		_command = readD();
	}

	@Override
	protected void runImpl() {
		L2PcInstance player = getClient().getActiveChar();
		if (player == null)
			return;
		IUserCommandHandler handler = UserCommandHandler.getInstance()
				.getUserCommandHandler(_command);
		if (handler == null) {
			SystemMessage sm = new SystemMessage(SystemMessageId.S1_S2);
			sm.addString("user commandID " + _command + " not implemented yet");
			player.sendPacket(sm);
			sm = null;
		} else
			handler.useUserCommand(_command, getClient().getActiveChar());
	}

	/*
	 * (non-Javadoc)
	 * 
	 * @see
	 * net.sf.l2j.gameserver.network.clientpackets.ClientBasePacket#getType()
	 */
	@Override
	public String getType() {
		return _C__AA_REQUESTUSERCOMMAND;
	}
}
